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Thu Jan 23, 2014 12:14 pm by thunderqunt

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 PVP Overhaul

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Posts : 4
Join date : 2014-01-01

PostSubject: PVP Overhaul   Thu Jan 23, 2014 12:07 pm

For those who are interested in PVP, I stumbled accross THIS today.

The news might be a week old, but it looks like there is going to be a severe overhaul to how PVP works. This will all be based around the addition of a "Tenacity" stat to PVP gear.

The general point of this seems pretty reasonable but I fear this could force a lot of people away from the game.

My main concerns with this, are that everyone in the game will have the same PVP gear. PVP is already a pretty specialised section of the game but you can at least spec a character which performs well in both PVP & PVE. With this change, you will need at least 2 full sets of gear.

As things stand, there is enough nuance to the game to make most of the paragon paths viable on each class. You match your Paragon path to your armour/build and away you go. With this change, I can see that there will be a lot of carbon copies in PVP. There will just be "the best" setup for each class.

I plan to have a tinker on the test shard to see how this feels and I will update with my findings.

Fingers crossed they have more than just this planned when they overhaul PVP. We need new maps, new modes and if this change goes ahead as planned, we need more varied PVP armour sets.

Any thoughts on this from the rest of you would be greatly appreciated Smile

EDIT: After a quick look it seems that the PVP Armour is the only stuff with the Tenacity stat. So if anyone wants to PVP after this update, we should get some Guild Gauntlglgrym groups together for GrymCoin farming. If we do it right, I would estimate it taking around 10-13 runs through GG for the full set. Co-ordinated fast runs of Fardelver Crypt should get us a good T1 gear drops for the Bank too. If we get organised before the update it won't be as much of a problem.

Last edited by thunderqunt on Thu Jan 23, 2014 8:01 pm; edited 3 times in total
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PostSubject: Re: PVP Overhaul   Thu Jan 23, 2014 12:14 pm

For those who don't want to click the link:

We are happy to announce that as part of an ongoing initiative to improve PVP and make it feel more rewarding and more fun overall we are going to be adding a new stat to PVP focused gear - Tenacity.

Tenacity is a relatively complicated stat, but it provides a wealth of bonuses that will greatly impact your PVP experiences. Given its complexity, there are a handful of other changes that will be going in at the same time that will help make the PVP experience feel better across the board.

The following changes have been made:

Give all players some additional Innate resistances against effects from players
•10% Reduced Critical Strike Damage
•10% Increased CC Resist
•10% Increased Damage Resistance

Addition of Tenacity to PVP Gear, which gives the following bonuses
•Resistance to Critical Hits
•Armor Penetration Suppression
•Damage Resistance
•CC Resist

Addition of Healing Depression
•When struck by a player in PVP you will suffer Healing Depression for 10 seconds. This effect Reduces the effectiveness of incoming heals and Temporary Hit Points by 50%. This effect is refreshed by taking damage from a player.
•This healing depression will affect all sources of healing, including but not limited to Regeneration, Life Steal, Soulforged, and Class Powers. Potions are currently not affected by this, but will need further balancing with these changes.
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